Eventually there’s an option to replay stages during different seasons, which offers different stage goals. I would even go so far as to say it’s unfairly difficult, especially early on where there’s a disparity of healing items, and occasional swarms of enemies.Īt the end of each area, stage evaluations are given. The first area is incredibly easy, then after that all bets are off. I was surprised at how difficult some sections got. These boss fights are a highlight, and aren’t as simple as attack pattern memorization. Every now and then an area has a boss fight at the end, which usually requires figuring out a hook to beating them. There are some hidden chests to discover. These are fairly straightforward sections, with minimal exploration. The game has 4 continents, with multiple areas. The player can chain attacks, which continue to grant bonuses until the player is hit, or too much time passes. There are two choices of melee weapon: faster single-handed weapons, or stronger two-handed weapons. There are lots of different attacks that can be learned, and mapped to square. The projectile is a magic attack with limited ammo that can be charged by landing melee attacks. Circle is attack, X is jump, triangle is dodge roll, and square is a projectile attack. I loved exploring the world of The Legend of Nayuta: Boundless Trails, but the meat of the game is in its combat.
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